Pinecone Grenades (CR 2)

Several trees are laden with overlarge pinecones.

Type: mechanical; Perception DC 19; Disable Device 19

Trigger proximity (alarm); Reset None


Pinecones fall from the trees and explode, sending sharp shrapnel everywhere. Pinecones (1d6 damage + 1d3 bleed damage, DC 18 Reflex save for half damage and negate bleed damage); multiple targets (all targets within 20′ of pinecone)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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