Earworm (CR 2)



A catchy little tune can be heard from the room ahead.

Type: magical; Perception DC 26; Disable Device 26

Trigger location; Reset None

Effect

Those that enter the room are infected with an earworm. Earworm (spellcasters must make concentration checks when casting spells at -2, -2 to all mind-affecting saves for 1d4 hours); multiple targets (all targets within 60′)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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