Bar and Spike (CR 3)

The long hallway has a wooden floor and a low ceiling.

Type: mechanical; Perception DC 22; Disable Device 19

Trigger location; Reset Repair


When a character moves down the hallway, a small bar shoots out, tripping the target. However, if they jump over it, they hit the spike that has lowered from the ceiling. Bar and Spike (DC 17 Reflex Save or be knocked prone, if successful, DC 22 Reflex save or take 1d6 damage +1 bleed damage from spike)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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