Church Key Door (CR 6)

A sturdy door protects this residence.

Type: mechanical; Perception DC 22; Disable Device 21

Trigger location; Reset Repair


If someone opens the door, and large church key comes out, breaking the armor of the target. Church Key (+18 vs. AC to give armor the broken condition, if the target is not wearing armor, it deals 4d12+8 damage instead)

Categories: CR6, Pathfinder | Tags: | Leave a comment

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