Fatigue Door (CR 1)

A worn wooden door leads to the next room.

Type: magical; Perception DC 25; Disable Device 25

Trigger touch; Reset None


Once a target touches the door, he becomes fatigued. Fatigue Door (DC 10 Fortitude save or become fatigued for 1d4 rounds)

Categories: CR1, Pathfinder | Tags: | Leave a comment

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