Fireman’s Pole (CR 4)

A pole runs through a hole in the floor, offering an easy way down.

Type: mechanical; Perception DC 22; Disable Device 21

Trigger touch; Reset repair


If anyone slides down the pole, it immediately becomes very hot. Pole (DC 22 Reflex save or fall, taking 3d6 points of damage, if successful, target takes 1d6 points of fire damage per round if he does not let go, it takes 2 full rounds to slide down the pole)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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