Mirrored (CR 2)

A fancy mirror is at the end of the hall.

Type: magical; Perception DC 26; Disable Device 26

Trigger proximity; Reset None


When a PC gets within 10 feet of the mirror, the mirror shatters; he and the next PC become linked. The next time either one of them takes damage from an attack, the damage is split evenly between the two of them, DC 16 Will save negates.

Categories: CR2, Pathfinder | Tags: | Leave a comment

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