Poison Dungeon


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I am mean.

As an added twist, every element of the dungeon is covered (even the air) in some kind of contact poison that activates upon injury. Choose your poison, as they say, and every time a PC is injured, he gets poisoned. The poisons come from discrete sources, so the distribution around the dungeon could be called a Poisson distribution…

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