Time Room

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Where has the day gone?

The PC’s come across a long forgotten temple. While inside, when they hit a nasty encounter, time changes, and each PC and foe is in their own individual time stream. Some act faster, some slower. Of course, this most likely means the foes get 2-3 rounds of action for every PC action, but that can’t be helped…

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