Explosive Flagstones (CR 4)

The hallway is made of tightly fitted flagstones.

Type: mechanical; Perception DC 21; Disable Device 19

Trigger location; Reset None


For each round of movement, there is a 25% chance that an exploding flagstone will be stepped on. Flagstone (3d6 damage plus 1d6 bleed damage, DC 22 Reflex save for half damage and no bleed damage); multiple targets (all targets within 20′)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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