Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
This is sort of how my golf game went the few times I tried.
There is a treasure in the middle of the room, with various lethal hazards around it that have to be avoided, like pits, spikes, acid, lava, etc. Also around the room are a whole bunch of micro transporters. These should activate when a PC gets near a hazard and is about to jump, make an acrobatics check or anything like that. It should not teleport them far, a few feet at most. But these things are everywhere and it should really make getting to the treasure a pain.
Oh, the area around the treasure is also dimensionally anchored, so actually teleporting there won’t work.