Dance Hall (CR 9)

Several skeletons dance to jaunty music as bright lights reflect from small crystal balls on the ceiling.

Type: magical; Perception DC 34; Disable Device 34

Trigger location; Reset None


The skeletons do not attack. However, at some point, everyone is hit by an irresistible dance effect. Once this happens, all the skeletons take attacks of opportunity, and 1d6+1 balls fall on the ground and detonate. Dance Effect (DC 27 Will save or dance for 1d4+1 rounds, successful save reduces this to 1 round); Crystal Balls (3d6 damage, DC 18 Reflex save for half damage); Skeletons (1d4+1 skeletons attack per round, +8 melee for 1d6+1 damage)

Categories: CR9, Pathfinder | Tags: | Leave a comment

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