Sick Room


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A friend of mine got sick…

The PC’s enter a large area, covered in snow. As they get closer, they realize that the ground is not covered in snow and ice, rather it’s covered in rags and mucous. Anyone that comes within 100′ must make a Fortitude Save or become sick in 1d4+1 days. Their eyes itch, they cough and sneeze, they throw up, and they get diarrhea. This imposes all kinds of penalties.

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