Spiky Door (CR 2)

The door at the end of the hallway appears locked.

Type: mechanical; Perception DC 19; Disable Device 19

Trigger touch; Reset None


The door is locked (Disable Device 25). If it is bashed or kicked in, the outside of the door is readily destroyed, revealing a spike-lined interior. Spikes (DC 22 Reflex save or take 1d6+3 damage plus 1 bleed damage, and become entangled, requiring a DC 22 Escape Artist, Strength or CMB check to escape)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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