Hourglass (CR 15)

An hourglass, in a swivel, turns over at the far end of the room. The sand begins to flow.

Type: magical; Perception DC 39; Disable Device 39

Trigger location; Reset None


The sand runs out in 4 rounds. If the sand runs out, everyone within 100′ of the hourglass is suspended in time. They are unable to be harmed, but will be in stasis until someone comes along and resets the hourglass, where the 4 round countdown begins again.

Categories: CR 15, Pathfinder | Tags: | Leave a comment

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