Cursed Lock (CR 5)

The door at the end of the hall appears locked.

Type: magical; Perception DC 29; Disable Device 29

Trigger touch; Reset None


If the door is unlocked via a DC 25 Disable Device check, the trap goes off, cursing the lock picker. Cursed Lock (DC 21 Will save or take a -8 penalty on all future Disable Device checks. The curse works as the bestow curse spell.)

Categories: CR5, Pathfinder | Tags: | Leave a comment

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