Window Room(CR 7)

Several windows line the walls, and a solitary, iron door leads out.

Type: mechanical; Perception DC 21; Disable Device 23

Trigger location; Reset None


The door is stuck, and requires a DC 28 Break check to open. However, if forced open, all the windows shatter. Windows (6d6 damage plus 1d6 bleed damage, DC 27 Reflex save for half damage and no bleed damage); multiple targets (all targets in room)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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