Explosive Doorknob (CR 4)

The doorknob is tough to turn.

Type: mechanical; Perception DC 21; Disable Device 19

Trigger location; Reset None


If the doorknob is turned, it explodes. Exploding doorknob (3d6 damage, DC 21 Reflex save for half damage); multiple targets (all targets within 15′). Additionally, after exploding, the door becomes stuck. (DC 28 Break check to open)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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