Stagnant Water (CR 2)

The floor is covered in a few inches of stagnant, standing water.

Type: mechanical; Perception DC 19; Disable Device –

Trigger location; Reset Auto


The water is slightly toxic. Those waking in it must make a DC 18 Fortitude save or their feet become covered in painful blisters for 1d4-1 days. While blistered, speed is reduced by half and any movement based checks are at -4.

Categories: CR2, Pathfinder | Tags: | Leave a comment

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