Faerie Path (CR 2)



The path ahead is unnaturally dark.

Type: magical; Perception DC 26; Disable Device 26

Trigger location; Reset None

Effect

The path itself is littered with pits, and off to the side are several goblin archers. When the PC’s step onto the path, they are affected as if by a faerie fire spell. As the move, they will find that if they wind through the path, the faerie fire affects them in certain places and not in others. If they wander away from the faerie fire, the PC’s encounter spiked pits for every 10′ of movement. Pit (DC 18 Reflex Save or fall, taking 1d6+3 damage). If they stay and follow the faerie fire path, they are targeted by 1d4 archers each turn. Archers (+8 melee for 1d8 damage)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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