Tar Pits (CR 6)

Several tar pits are in random locations.

Type: mechanical; Perception DC 22; Disable Device 24

Trigger location; Reset Repair


At some point, lightning in the room begins to crackle in the air for 1 round, then is strikes the floor, which conducts. However, anyone standing in a tar pit is not affected. Lightning strike (5d6 electrical damage, DC 22 Reflex save for half damage); multiple targets (all targets in room)

Categories: CR6, Pathfinder | Tags: | Leave a comment

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