Thin Wall of Fire (CR 3)

A thin wall of flame blocks the path to the door.

Type: mechanical; Perception DC 19; Disable Device 21

Trigger location; Reset Repair


The flames are near one end of the hallway. There is a 10′ space between it and the far door. A DC 15 Acrobatics check allows a PC to jump through the fire unharmed, else the PC takes 1d6 fire damage. When the door is opened, the pressure change causes the flames to rush into the room. Flames (3d6 fire damage, DC 18 Reflex Save for half damage); multiple targets (all targets between flames and door)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

Blog at

%d bloggers like this: