Wires in the Floor (CR 7)

A metal door is set at the end of the hallway.

Type: mechanical; Perception DC 27; Disable Device 21

Trigger touch; Reset Repair


When the door is opened, it discharges an electrical charge. The floor is also covered in a small, nearly invisible wire mesh that carries the charge. Charge (4d6 electrical damage, DC 21 Fortitude Save for half damage); multiple targets (all targets within 30′ of this side of door)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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