Loose Door (CR 1)

A heavy iron door is at the end of the hallway.

Type: mechanical; Perception DC 19; Disable Device 18

Trigger touch; Reset none


The door’s hinges have rusted out. When the door is pulled to open, it falls. Loose door (DC 18 Reflex Save or take 2d6 damage and become pinned, requiring a DC 19 Strength or Escape Artist check to escape)

Categories: CR1, Pathfinder | Tags: | Leave a comment

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