Barbed Wire Coils (CR 8)



The tile of the floor has round shapes in the middle.

Type: mechanical; Perception DC 27; Disable Device 31

Trigger location; Reset Repair

Effect

Several of the tiles are trapped. When stepped on, a spring-like coil of barbed wire shoots upward, slicing and trapping the PC. Barbed Wire (DC 24 Reflex Save or take 3d6 damage plus become entangled with the wire. Escaping requires a DC 30 Break check or DC 25 Escape Artist check. The wire can also be broken, it has hardness 10 and 80hp. PC’s take 1d6 bleed damage per round trapped in the wire)

Categories: CR8, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: