Portcullis Gears (CR 10)

Huge gears are at the end of the hall.

Type: mechanical; Perception DC 24; Disable Device 33

Trigger location; Reset Repair


The huge gears at the end of the hall are for the tower sized portcullis at the entrance to the castle. However, when activated, several more large supporting gears pop out in the hall. Gears (DC 28 Reflex Save or take 10d6 damage and become stuck in a gear, taking 5d6 damage per round. It requires a DC 25 Escape Artist or 28 CMD to escape the gears); multiple targets (all targets in hallway)

Categories: CR10, Pathfinder | Tags: | Leave a comment

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