Wall Pit (CR 8)

An open doorway leads to a long hallway, with brick floor, walls and ceiling.

Type: magical; Perception DC 32; Disable Device 32

Trigger location; Reset None


When a character enters the hallway, gravity changes such that the far end of the hallway, which is 100′ away, is down. The end of the hallway is also spiked. Wall Pit(DC 20 Reflex Save or take 10d6 damage plus 3d6+3 bleed damage and be knocked prone)

Categories: CR8, Pathfinder | Tags: | Leave a comment

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