A small chasm blocks the way, that looks like it could be easily jumped. However, the occasional arrow fires out from the side walls across the chasm. Even so, with the proper timing, it should be easy. However, the area above the chasm has been ensorcelled with a slow, feather fall effect that only affects living tissue. When a character jump across the 10′ chasm, he moves at a mere 2 feet per round, and is subject to a single arrow attack (+10 to hit, 1d6 damage) per segment.