Illusionary Oasis


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I just spent a week in the desert…

The players enter a large, dry, hot cave. As they begin making their way down the cave, the entrance collapses, so they have no choice but to move on. The cave gets hotter and drier; hot enough to affect them. As they make their way further, they come upon what seems to be a cool oasis. The air here is cooler and there is even a pool of water. The air and pool are illusions. If they decide to stay at the oasis, the air will eventually cook them. The pool is even worse. It is actually molten copper, but will remain seemingly like water until either the character ingests it or is immersed in it.

Interaction

 PFRPG:

D&D 4e:

Air

 

 

Effect

Moderate Survival Check each round or take APL points of fire damage.

Moderate Endurance Check each round or take ongoing 5 per tier fire damage.

Oasis

 

 

Detecting Illusion

Very Hard Will Save. Detect magic will also show strong illusion magic.

Very High Bonus Attack vs. Will or character will not detect illusion. Also, any type of detect magic spell or ritual will show it.

Effect

Hard Survival Check each round or take APL * d6 fire damage.

Hard Endurance Check each round or take ongoing 10 per tier fire damage.

Pool

 

 

Detecting Illusion

Very Hard Will Save. Detect magic will also show strong illusion magic.

Very High Bonus Attack vs. Will or character will not detect illusion. Also, any type of detect magic spell or ritual will show it.

Effect

Immersion – Very Hard Reflex Save or take APL * d10 fire damage per round. Leaving pool takes 1 full round, and then the character continues to take APL damage for 1d4 rounds.

Ingestion – Very Hard Fortitude Save or character dies. If saves, still takes APL * d10 fire damage and 4d6 Fortitude damage.

Immersion – Very High Bonus Attack vs. Reflex or character takes ongoing 30 per tier fire damage. Once out of pool (full round action) the ongoing effect can be ended with a save.

Ingestion – Very High Bonus Attack vs. Fortitude or character dies. On a miss, character takes ongoing 30 per tier fire damage (save ends) and ongoing 1d6 Fortutude Damage (save ends)

Categories: 4E, exTRAPaganza, Generic, Pathfinder | Tags: , , , , | Leave a comment

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