Bullseye Flame Jets

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I was looking for something a little different and real time…

The characters enter a room. On the far side is a chasm about 100 feet across. A target has been placed on the far wall. It has 3 rings and a bullseye. Once they are all in the room, several jets of flame shoot out from the walls, engulfing the entire room. The characters will have to shoot the target to turn off flame jets. The rings are labelled 1, 2, 3 and 5. Each time one of the rings is hit, it turns off that many number of jets.



D&D 4e:




 Detecting that the target and jets are connected

Moderate Perception check.

same as PFRPG

 Flame Jet Damage

Each jet does 1d4 damage per round to everyone in the room. There are APL * (number of characters) jets in the room.

same as PFRPG

Target AC

4 x (target value) + APL

same as PFRPG

Categories: 4E, exTRAPaganza, Generic, Pathfinder | Tags: , , , , | Leave a comment

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