Time Delay Room

Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I was watching various Sci-Fi, and time is always an issue.

The characters enter a large room. Everywhere in the room are strange effects hanging in the air. Small golden beads, balls of force, etc. Time has been stopped in this room in the midst of a great spell battle. The spells cast still hang in the air. The characters must navigate their way to the other side of the room, without disturbing the time flow. If they do, they will activate one of the spells, which, may in turn, activate another. Have the characters make perception checks to notice spell zones, and Acrobatics checks to avoid setting them off. They should do this every 10′. There are several spells in air. All spells are at CL7, with a DC of 17. When a spell is set off, area effect spells have an n% chance of setting off another zone, where n is the radius or range of the spell in feet. Non area effect spells will target the triggerer. Roll a d8 to randomly determine the spell from below.

Magic Missile


Flaming Sphere

Scorching Ray

Lightning Bolt

Ice Storm





D&D 4e:

Detecting a Spell Zone



Very Hard Perception check.

same as PFRPG

Avoiding a Spell Zone



Moderate Acrobatics check

same as PFRPG

Categories: 4E, exTRAPaganza, Generic, Pathfinder | Tags: , , , , | Leave a comment

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