Pathfinder

Wood You Loot this Chest? (CR 8)



A sturdy wooden chest is hidden in the corner, barely visible.

Type: magical; Perception DC 32; Disable Device 32

Trigger touch; Reset None

Effect

The chest is filled with about 4,000 gp. However, when opened, a transmute metal to wood spell is triggered, rendering all the gp into worthless wooden coins, and oh, anything on the PCs within 40 feet.

Categories: CR8, Pathfinder | Tags: | Leave a comment

Reverse Gravity Pit (CR 8)



A 10′ square hole is in the ceiling just ahead.

Type: magical; Perception DC 32; Disable Device 32

Trigger location; Reset None

Effect

The hole in the ceiling is a tall 10’x10′ shaft, that goes up 60 feet. When a PC walks underneath it, gravity reverses, until they hit the top. It is then restored and they fall back down. Reverse gravity (DC 20 Reflex Save or take 7d6 + 7d6 falling damage); multiple targets (all targets in 10’x10′ square underneath the shaft)

Categories: CR8, Pathfinder | Tags: | Leave a comment

Trick Rope Trick (CR 6)



A rope leads up 30′ in the air next to a smooth wall. It appears to be attached to thin air.

Type: magical; Perception DC 30; Disable Device 30

Trigger touch; Reset None

Effect

The rope is attached to an invisible, levitating spike. When more than 100 lbs of force is applied, the spike releases. Rope and spike fall. Spike (DC 17 Will and Reflex Save or take 1d6+3 damage)

Categories: CR6, Pathfinder | Tags: | Leave a comment

Dangling Rope Ladder (CR 7)



The only way up appears to be via a rope ladder that is dangling in the breeze.

Type: magical; Perception DC 31; Disable Device 31

Trigger touch; Reset None

Effect

The rope ladder is 40′ long. When a PC reaches the 20′ mark, the rope begins to animate and twist, tying up the PC. Rope Ladder (DC 19 Reflex Save or become entangled in the rope, which requires a DC 19 Escape Artist or Strength check to escape. After escaping, another DC 19 Reflex Save must be made. If the first Reflex Save fails by more than 5, the character instead falls, taking 2d6 damage. If the second Reflex Save is failed, the character also falls, taking 2d6 damage)

Categories: CR7, Pathfinder | Tags: | Leave a comment

One Way Mirror (CR 6)



A large mirror is set at the end of the hallway, but the reflection is… off?

Type: magical; Perception DC 30; Disable Device 30

Trigger location; Reset none

Effect

Anything that touches the mirror can pass through it. However, as soon as a PC passes through the mirror, they end up in a small closet, with a mirror behind them that mirrors the interior of the closet, and is impassable, as a wall of force activates, that has the illusion of a mirror on its surface. One Way Mirror (DC 17 Reflex Save or become trapped on far side of wall)

Categories: CR6, Pathfinder | Tags: | Leave a comment

Missing Stair (CR 2)



Plush carpet runs down the staircase.

Type: mechanical; Perception DC 22; Disable Device 17

Trigger location; Reset Repair

Effect

About 1/3 of the way down the staircase, a stair is missing, but the carpet is shaped like there is a stair. Missing Stair (DC 17 Reflex Save or fall down stairs, taking 1d6 damage and knocked prone)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Flint Staircase (CR 3)



An irregular stone staircase leads downward.

Type: mechanical; Perception DC 27; Disable Device 17

Trigger location; Reset Repair

Effect

Several of the stairs are covered in oil. When reached, the character must make a DC 18 Reflex Save or fall, sliding down several stairs for 1d6 damage. Standing up requires a DC 15 Acrobatics check, and if the PC expects the oily stair, a DC 15 Acrobatics check is required to move without falling. Additionally, falling characters wearing metal armor cause the oil to ignite, dealing 1d6 damage per round for 2d4+1 rounds, after which all the oil is burned away.

Categories: CR3, Pathfinder | Tags: | Leave a comment

Impaling Ladder (CR 3)



A wooden ladder is set against the wall, leading down about 30 feet.

Type: mechanical; Perception DC 22; Disable Device 23

Trigger location; Reset Repair

Effect

About 10 feet down, the rung that is stepped on collapses. At the same time, all the other rungs below break in two and fold upwards, creating several spikes. Ladder (DC 19 Reflex Save or fall, taking 2d6 falling plus 2d6+3 impaling damage)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Flowing Stream (CR 5)



A large stream crosses the road at the ford here.

Type: magical; Perception DC 29; Disable Device 29

Trigger location; Reset none

Effect

Instead of water, the stream is filled with a fog-like substance that looks like water. Anyone crossing immediately drop to the bottom, about 10′ down. The only way out is to climb the banks, which requires a DC 20 Climb check. Anyone in the fog also takes a -2 penalty to movement-based skill checks, as well as melee attacks.

Categories: CR5, Pathfinder | Tags: | Leave a comment

Paper Floor Pit (CR 1)



A wooden floor stretches across the room.

Type: mechanical; Perception DC 19; Disable Device 16

Trigger location; Reset Repair

Effect

Just inside the door, a 5′ section of floor has been replaced by a carefully disguised piece of paper that looks like the floor. Paper Floor Pit (DC 17 Reflex Save or fall into 20′ pit, taking 2d6 damage)

Categories: CR1, Pathfinder | Tags: | Leave a comment

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