Pathfinder

Scissor Stair (CR 3)



A wooden stairway leads down.

Type: mechanical; Perception DC 23; Disable Device 18

Trigger location; Reset Repair

Effect

Underneath one of the stairs is a pair of iron scissors. When the stair below it is stepped on, they close quickly. Scissor (+16 vs. AC for 1d12 damage)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Trash Compactor (CR 4)



The stone floor is smooth and a bit greasy.

Type: mechanical; Perception DC 22; Disable Device 19

Trigger location; Reset Repair

Effect

Halfway down the hallway, the floor hinges open, dumping the PC into a 10′ pit. The walls of the pit then quickly close. Pit (DC 22 Reflex Save or fall into pit, taking 1d6 falling damage and 3d6 crushing damage)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Swinging Portcullis (CR 3)



The hallway is blocked by a closed portcullis.

Type: mechanical; Perception DC 22; Disable Device 19

Trigger touch; Reset Repair

Effect

If the portcullis is fully raised, (DC 22 Strength check) once it gets to the top, it falls sideways and swings through the entire area. Swinging portcullis (DC 19 Reflex Save or take 2d6 points of damage); multiple targets (all targets within 10′)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Grease Fire (CR 4)



The stone floor is somewhat slick in here.

Type: mechanical; Perception DC 24; Disable Device 22

Trigger location; Reset Repair

Effect

The floor is covered in grease. Treat as difficult terrain. Any movement actions that are more than normal speed require a DC 15 Acrobatics check or the PC is knocked prone. About halfway thru the room, a large spark triggers a grease fire. PC’s in the fire take 1d6 fire damage per round, and those that fail a DC 15 Reflex Save are set on fire, and take an additional 1d6 fire damage per round. It is a full round action to extinguish the fire on a PC. However, if water is used, hot grease splatters everywhere, and everyone within 20′ takes 3d6 damage. (DC 17 Reflex Save for half damage)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Slow Down! (CR 5)



A sign is posted near the fork in the corridor ahead.

Type: magical; Perception DC 29; Disable Device 29

Trigger visual; Reset None

Effect

Once a PC gets within 30 feet of the sign, it is legible. If read, it triggers a symbol of slowing. Symbol of Slowing (DC 16 Will save or become slowed for 7 rounds); multiple targets (all targets within 60 feet of sign)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Monkeys in a Barrel (CR 4)



Several barrels are stacked in a corner.

Type: magical; Perception DC 28; Disable Device 28

Trigger touch; Reset None

Effect

Each barrel is full of fine ale and trapped so that if opened, the mad monkeys spell is triggered. Mad Monkeys (a monkey swarm appears for 5 rounds).

Categories: CR4, Pathfinder | Tags: | Leave a comment

Who is in the Mirror? (CR 4)



A small mirror sits on the table in the middle of the room.

Type: magical; Perception DC 28; Disable Device 28

Trigger visual; Reset None

Effect

If the mirror is looked at, instead of reflecting the person looking at the mirror, it reflects the person closest to him. The person looking in the mirror then feels unadulterated loathing for him as per the spell. Unadulterated Loathing (DC 14 Will Save or become nauseated when within 60 feet of target. Effect lasts for 5 days)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Dunce Cap (CR 2)



A white dunce cap sits on a table.

Type: magical; Perception DC 26; Disable Device 26

Trigger touch; Reset None

Effect

If the cap is touched, the PC becomes bungled. Dunce Cap (DC 11 Will Save or take a -20 penalty on next attack roll or skill check)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Metal Tick (CR 4)



Lots of bugs seem to be crawling around in the tall grass.

Type: mechanical; Perception DC 22; Disable Device 17

Trigger touch; Reset Auto

Effect

This area is infested with Metal Ticks. For each movement action spent in the grass, the following effect is triggered. Metal Tick (+8 melee or a tick attaches to you, which is a DC 31 Perception check to notice. After 24 hours, a DC 19 Fortitude Save must be made, or the PC develops an allergy to all metal. Simply touching metal causes a severe reaction, and grants the nauseated condition while contact is made and for 1 hours afterwards. This allergy can only be removed with a cure disease or similar spell)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Glue Door (CR 2)



The door at the end of the hall appears stuck.

Type: mechanical; Perception DC 19; Disable Device 21

Trigger touch; Reset Repair

Effect

The door is stuck and requires a DC 22 Break check to open. However, if the door is hit with enough force to open it (i.e. passing the check) glue oozes out from beneath the wood, sticking fast to anything that is in contact. This glue can only be removed with universal solvent, oil of slipperiness, or similar items.

Categories: CR2, Pathfinder | Tags: | Leave a comment

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