Item

Bag of Holding, but not Bearing



This finely crafted bag appears to be able to hold much more than its apparent volume.

Type: magical; Perception -; Disable Device -

Effect

This bag functions like a bag of holding in every way except one. When an amount of weight is put into the bag that would be the same as the character’s heavy load, the weight suddenly hits the character once he does an action (skill check, combat, etc) where the load would affect the action.

Categories: Item, Pathfinder | Tags: | 6 Comments

Troll Wig Trap (CR 3)



We’re doing our first guest trap. This one is from Mike Myler.

He also has a new adventure, The Clockwork Wonders of Brandlehill over at rpgnow. Check it out!

Spiderwebs gently move in the breeze ahead of you.

Type: mechanical; Perception DC 20; Disable Device 18

Trigger location; Reset Manual

Effect

Attack +20 ranged (entangled by net, fire damage 1d6)

Onset

Immediate; single target. Reflex DC 17 to put out the fire after ending entangled effect. Can be immediately doused by magical means.

Troll Wig Item

Price 8,080 gp; Aura faint abjuration, faint transmutation; CL 3rd; Weight 6lbs

Description

This masterwork net is festooned with pebble sized ornaments that tie together thick cords of spider’s silk. Most of these trinkets are blank pieces of bone but some appear burned, and bear effigies of troll skulls in painful grimaces. When soaked in oil the net becomes an applicable target of the spark spell or may be lit on fire (before or after an attack with it, requiring a swift action) with mundane sources, dealing 1d6 fire damage to any creature entangled by it (the oil burns away and the net extinguishes  after 5 rounds).

The Troll Wig has a range of ten feet, 12 hit points, a hardness of 6 and can be burst with a DC 27 Strength check but operates exactly as a net in all other ways. Should the Troll Wig be used to kill a troll, one of the thirty white bone trinkets changes into a burned miniature troll skull. When all thirty of these charms have been transformed the Troll Wig deals an additional +1 fire damage to entangled targets

History

Gnomes are often credited as the original designers of the Troll Wig, given its specialized set of qualities, but grippli are the true creators of this unique net. With their extraordinary ability to climb and natural proficiency with the weapon, one clever shaman in the first days of the ancient Glachra clan used this subtle device to swiftly defeat the leader of an imposing band of trolls. Since then they have appeared in the hands of cautious small folk from coast to coast, all with varying numbers of burned skulls.

Construction Requirements

Cost 4,040 gp; Craft Magic Arms and Armor, reinforced armaments, resist energy (fire), 200 ft. spider’s silk

Categories: Guest, Item, Pathfinder | Tags: , , | 1 Comment

Self Correcting Quill (CR 3)



This quill has a huge, magnificent black feather attached to it, and a fine point.

Type: magical; Perception DC 26; Disable Device 26

Trigger touch; Reset Auto

Effect

This quill functions as a normal quill, however, when something written is grammatically incorrect or spelled incorrectly, it damages the writer. Quill Attack (+8 touch for 1d8+1 damage)

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Book of Diseases (CR 4)



The title of this worn, leather bound book simply says, “Common Diseases of Golarion”.

Type: magical; Perception DC 28; Disable Device 28

Trigger visual; Reset Auto

Effect

The book describes several diseases in detail. All diseases from sourcebooks are covered. When someone reads about a disease, they must make a DC 16 Fortitude save or become exposed to the disease.

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Sparkler Wand



This is a fine looking wand

Type: magical; Perception -; Disable Device -

Trigger location; Reset None

Effect

This appears to be a wand of lightning bolt. However, when used, it actually calls forth a chain lightning spell at CL 11, that strikes the caster and then arcs to up to 10 more nearby targets, both allies and foes.

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Vulnerability Blanch



The small vial can be applied to armor to temporarily give it DR.

Type: magical; Perception -; Disable Device -

Effect

This vial appears to give a specific DR, such as DR/magic, DR/cold iron, etc. Instead, it actually imparts vulnerability against that type of damage until X amount of damage is dealt. Hits by the vulnerable type of damage impart extra damage. For example, Vulnerability 5(100)/cold iron deals an extra 5 points of damage when hit with cold iron, until 100 total points have been dealt.

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Cone of Cold



This wizard’s hat appears cool to the touch.

Effect

The wizard’s hat is cursed. If worn, it becomes a cone of ice around the character’s neck.  It deals cold damage at +6, and no armor bonuses apply to the Soak score. Fire at +6 or better will melt the cone in 2 rounds.

Categories: Ars Magica, Item | Tags: , | Leave a comment

Happy Trap-a-birthday!


One year ago today, pfworks posted the very first trap on this site. (The first post was on June 7th, but it merely mentioned traps, making that just the contractions and the 8th the real birthday.)

*sniff* It brings a tear to my eye to think of all the tears we’ve brought to PCs’ eyes since then. We hope that you’ve likewise enjoyed our efforts.

As pfworks’s  occasional collaborator, I’ve gone from roughly 50-50 contribution in the early days, to stepping back and sticking my head in just for the April Fool’s Week, and watching in awe as pfworks pumps out a trap every day, 7 traps a week. I’m busy working on promoting gaming elsewhere, I haven’t gone away, and I stand ready if ever I’m needed – but I’m not. Ever.

This bloke is a death machine machine. I believe it is about time that he took a bow.

So kudos, pfworks, for starting this thing and for keeping it running. It has been hellaciously good fun working with you, even if for the last several months that has mostly meant reading your work.

And… I’ve made you a cake.

Happy birthday trap

It’s a cake with a candle on top. A delicious-looking cake. Whatever is most delicious to you. (I imagine it as a nice round bombe alaska for some reason.)

When you blow on the candle, the flame starts shooting out multicoloured sparks, like a miniature firework. It’s very pretty.

When you blow on it a second time, the entire candle ignites in rainbow flames, and the sparks shoot up even faster.

When you blow on it a third time, or even if you wait a round…

…well, let’s just say the cake won’t need any cutting.

As an old trap hand you may have snuffed the candle with your fingers and cut the cake, yes? Unfortunately, the volatile cake mixture ignites on contact with air, producing a cone of flame that detonates the whole cake a round later.

Unfortunately putting the cake down isn’t an option. Some joker has put a short-lasting temporary form of sovereign glue on the bottom of the plate. The recipe makes the base of the cake naturally incredibly sticky, so trying to shake the cake off doesn’t work, and trying to pull it off will breach the icing, detonating it as above.

However, if you can manage to create a vacuum around the cake and stick your head in to eat it, it’s absolutely delicious. Congratulations, and happy birthday! You deserve every crumb.

Categories: Generic, Item, Other | Tags: , , | 1 Comment

Bleeding Scroll (CR 2)



Among the books and papers on the desk is a scroll that radiates magic

Type: mechanical; Perception DC 22; Disable Device 24

Trigger location; Reset Auto

Effect

The edges of the scroll are extremely sharp. Unrolling the scroll causes bleed damage. Scroll Attack (2 bleed damage, + 6 AC)

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April Fool’s Week trap 4: Don’t touch that knob!


A single day of devious trickery – er, that is to say, creative subversion of player assumptions – was never going to be enough for this blog. This week, a series of traps that will really mess with your players. Most are in fact so ridiculously rotten that their best use is to spring them, howl with laughter at the ensuing shrieks of outrage, and then retcon the traps out of existence once you’ve had your fun, lest your players mount an open revolt.

Another trap in the “Well, if you wanted to know, you should have asked” school, this trap involves the PCs coming upon a door. After describing the door, you mention that there is a hole in the door where the handle should be. Somewhere nearby is a curiously ornate crystal knob on a stick; the stick looks like it would fit into the hole.

What you’re not mentioning is that the “stick” is several feet long; it is in fact a wizard’s staff. The wizard is present and invisible, and reacts to anyone trying to touch his staff by blasting them with lightning. (Alternatively the staff is intelligent and animated, with the same result.)

The staff genuinely is the key to the door – it’s just that it’s also a fully armed and operational wizard’s staff.

Categories: April Fool's, Generic, Item | Tags: , , , | Leave a comment

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