Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
It’s kind of like Saturday Night Fever, only deadlier, or less deadly…
The room has a large crystal sphere hanging from the ceiling. When the characters cross about halfway, the lights should dim, the sphere begins to rotate, and light beams shine on it from various angles. The lights reflect all over the room in different colors.
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Interaction |
PFRPG: |
|
Room |
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| Avoiding a light ray |
Hard Acrobatics Save or get hit by the ray(s) below after rolling a d6 and become dazzled for 1 round. |
| Red Ray (1,2,6) |
APL * d6 bleed damage. |
| Green Ray (3,4,5) |
2 Consecutive Very Hard Fortitude Saves (1 per round) or take d6 Con damage per round. |
| Blue Ray (4,5,6) |
APL * d6 cold damage. |