exTRAPaganza

Itching Magic


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Ugh, I got hit with poison oak…

Any magic that a PC casts while in this region on another PC causes the target PC to make a Fortitude save with a DC of spell level + relevant ability bonus. If they fail, the spell still works, but the target is afflicted with itching, weeping rashes for 1d4 days. These rashes cause a -2 penalty on all skill checks.

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Nasal Slime


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I have a good friend who is battling child boogers on the couch.

The PC’s wander into a damp, musty cave. Millions of tiny little spores float around the cavern. When they are inhaled, they lodge into the nasal passages of the characters and incubate for 1d4 days. When they come alive, they form a mature green slime that starts out inside the PC’s nasal cavity.

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Mount Bombs


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

So, I’m watching Sons of Anarchy…

The next time the PC’s tie up their mounts outside of the dungeon, you can lay this one on them. When they come back, their horses have been rigged up with several hidden explosives (or even delayed blast fireballs) that will go off when they mount up and leave. For extra fun, make it a cascading explosion.

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Golden Cornucopia


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

My peke just got a cornucopia toy.

A giant cornucopia is in the room, filled with fruits and vegetables made from solid gold. At some point, the PC has to enter the cornucopia to take more of the gold. This is when it closes. And begins chewing. Nom-nom-nom.

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Did You See That?


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I am watching the Twilight Zone

Pick one PC. Out of the corner of his eye he sees movement and discovers something that looks like a monster that is a few CR higher than the APL. However, no one else can see him. So, no matter who he tells, it’s not there, until, at some point, when they are in a big fight, the monster appears making guerrilla attacks and trying to not be seen by the other PCs. A ranged attacker works best.

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Wall of Magic Missiles


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I was reading about the electrostatic guns that the Navy is using.

One wall is filled with thousands of wands of magic missile. When something crosses the target, they all go off, simultaneously.

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Sinking Hallway


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I was doing various hallway and door trap.

The hallway that the PCs are in suddenly begins sinking, with the ceiling sinking at the same rate. It sinks down far enough that the top of the stone ceiling become the floor in the original hallway. From the outside, the original hallway looks the same. The trapped characters are now in a sealed pit, with a door on either end. One door, if opened, releases a flow of lava. The other, acid. Hopefully they open the lava one first, so the acid can clean up the remains.

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Packaged Portable Holes


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

I still like to work off the whole portable hole <-> bag of holding thing.

The PC’s find several cloths that look like portable holes, and detect like them, but don’t seem to work. In fact, they are covered with a substance that negates their effect. However, if exposed to extra-dimensional space, such as that found in a bag of holding, the coating evaporates, and they explode.

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Collapsing Floor Fake Door Trap


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Dragon’s Lair inspired this.

The PC’s enter a large room with a vast floor. On the other side of the room is a door. When the PC’s get about 10 feet into the room, the floor starts to collapse beneath and behind them. They can still jump to the safety of the door they just came in, or go forward. (or fall several hundred feet, into lava, covered with poisoned basalt spikes that also are barbed) The floor collapses at a rate just slower than the characters can move. When they reach the other side, just ahead of the collapsing floor, they find that the door is a fake. Everyone falls for that one.

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Portable Hole Bag of Holding Gloves


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

A new take on the whole portable hole bag of holding thing…

A pair of gloves is found that radiate some kind of strong beneficial magic, They have velvety black cuffs. The cuffs are actually a portable hole, and the gloves are small bags of holding. If the gloves are put on, the portable hole is pushed inside the bag of holding, and hilarity ensues.

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