Author Archives: pfworks

Loose Brick (CR 2)



Iron rungs have been set into the brick wall, creating a ladder.

Type: mechanical; Perception DC 21; Disable Device 17

Trigger location; Reset Repair

Effect

One of the bricks that a rung is attached to is loose, and not mortared into the wall. When this rung is grabbed, the brick is pulled loose. Loose Brick (DC 18 Reflex Save or fall 20′, taking 2d6 damage)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Black Powder Beach


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

This may blow up in my face…

The PC’s enter a beach area. However, it is not covered with sand. Instead, the entire area is covered in black powder, which of course will explode if exposed to flame.

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Scissor Stair (CR 3)



A wooden stairway leads down.

Type: mechanical; Perception DC 23; Disable Device 18

Trigger location; Reset Repair

Effect

Underneath one of the stairs is a pair of iron scissors. When the stair below it is stepped on, they close quickly. Scissor (+16 vs. AC for 1d12 damage)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Trash Compactor (CR 4)



The stone floor is smooth and a bit greasy.

Type: mechanical; Perception DC 22; Disable Device 19

Trigger location; Reset Repair

Effect

Halfway down the hallway, the floor hinges open, dumping the PC into a 10′ pit. The walls of the pit then quickly close. Pit (DC 22 Reflex Save or fall into pit, taking 1d6 falling damage and 3d6 crushing damage)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Swinging Portcullis (CR 3)



The hallway is blocked by a closed portcullis.

Type: mechanical; Perception DC 22; Disable Device 19

Trigger touch; Reset Repair

Effect

If the portcullis is fully raised, (DC 22 Strength check) once it gets to the top, it falls sideways and swings through the entire area. Swinging portcullis (DC 19 Reflex Save or take 2d6 points of damage); multiple targets (all targets within 10′)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Grease Fire (CR 4)



The stone floor is somewhat slick in here.

Type: mechanical; Perception DC 24; Disable Device 22

Trigger location; Reset Repair

Effect

The floor is covered in grease. Treat as difficult terrain. Any movement actions that are more than normal speed require a DC 15 Acrobatics check or the PC is knocked prone. About halfway thru the room, a large spark triggers a grease fire. PC’s in the fire take 1d6 fire damage per round, and those that fail a DC 15 Reflex Save are set on fire, and take an additional 1d6 fire damage per round. It is a full round action to extinguish the fire on a PC. However, if water is used, hot grease splatters everywhere, and everyone within 20′ takes 3d6 damage. (DC 17 Reflex Save for half damage)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Slow Down! (CR 5)



A sign is posted near the fork in the corridor ahead.

Type: magical; Perception DC 29; Disable Device 29

Trigger visual; Reset None

Effect

Once a PC gets within 30 feet of the sign, it is legible. If read, it triggers a symbol of slowing. Symbol of Slowing (DC 16 Will save or become slowed for 7 rounds); multiple targets (all targets within 60 feet of sign)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Monkeys in a Barrel (CR 4)



Several barrels are stacked in a corner.

Type: magical; Perception DC 28; Disable Device 28

Trigger touch; Reset None

Effect

Each barrel is full of fine ale and trapped so that if opened, the mad monkeys spell is triggered. Mad Monkeys (a monkey swarm appears for 5 rounds).

Categories: CR4, Pathfinder | Tags: | Leave a comment

Reading Rainbow


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

If they can read all kinds of stuff in Reading Rainbow, than they can do that here, too…

The PC’s enter a meadow where a huge, colorful rainbow is present. When they get near it, it reads everything the PCs have on them. This includes casting spells directly from scrolls and spellbooks. You could give these items a save, if you are so inclined.

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Who is in the Mirror? (CR 4)



A small mirror sits on the table in the middle of the room.

Type: magical; Perception DC 28; Disable Device 28

Trigger visual; Reset None

Effect

If the mirror is looked at, instead of reflecting the person looking at the mirror, it reflects the person closest to him. The person looking in the mirror then feels unadulterated loathing for him as per the spell. Unadulterated Loathing (DC 14 Will Save or become nauseated when within 60 feet of target. Effect lasts for 5 days)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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